This section includes my progress in the creation of my overall project within Unreal Engine.
This will include my models, environment additions, special effects as well as the implementation of any concepts that I have previously wrote about.
!!Volume Warning!!
The following is a video of the sound effects and ambient sounds within the level as well as the initial voice acted narrative that plays during the exploration of the level.
I added a pause menu that, when triggered, resembled blinking or closing your eyes. The reason being a relation to the story and the dreamlike state that the main character is in throughout the story.
I added a test enemy which would eventually become the main threat to the player throughout the progression of the story. This enemy would search for the location of the player and attempt to appear near their location, looking at it would lead to death.
I created a full introduction cutscene within my level to begin the player's journey through my project. This version of the cutscene does not include audio.
!!Volume Warning!!
This is a version of my initial cutscene which includes the desired audio, edited to fit into the cutscene. My editing skills at this time were minimal however which leads to some background noise as well as a high volume level.