Website powered by

3D Environment Internal Construction - Security Cameras

This includes my progress to the creation of a 360 degree camera that I could place within my project as a form of surveillance system that the player has to avoid or use through the game to complete certain objectives within the game.
This also includes a further expansion on the camera after completion that includes some experimental materials that I used and modified to create a more compact and easier to hide camera model that I could place within my project.

This is a variation of my camera that is much more compact and is fully textured using materials that I took inspiration from and modified to fit my needs

This is a variation of my camera that is much more compact and is fully textured using materials that I took inspiration from and modified to fit my needs

This is a simple size comparison between my original design and my newly textured design

This is a simple size comparison between my original design and my newly textured design

I then  placed this into Unreal and added the glass like material I had created to the model and then started to place these within my level as a completed but un-textured object within my project

I then placed this into Unreal and added the glass like material I had created to the model and then started to place these within my level as a completed but un-textured object within my project

I then worked on creating a simple material that has a varied transparency to allow for a glass like material. This is mostly for ascetics to allow for the camera to look more realistic but also for gameplay allowing for an easy to break object

I then worked on creating a simple material that has a varied transparency to allow for a glass like material. This is mostly for ascetics to allow for the camera to look more realistic but also for gameplay allowing for an easy to break object

Now working on adding the lens onto the pivot ball so that I have a physical location to place the camera within Unreal Engine. This would be the part of the model that follows the player or the player would be viewing from

Now working on adding the lens onto the pivot ball so that I have a physical location to place the camera within Unreal Engine. This would be the part of the model that follows the player or the player would be viewing from

I started work on the mechanism inside where the lens of the camera would pivot around. This is a movable ball inside of the model that can be moved while the lens would be static and attached to the ball

I started work on the mechanism inside where the lens of the camera would pivot around. This is a movable ball inside of the model that can be moved while the lens would be static and attached to the ball

The initial base of my camera where the  players view would be pivoted from to allow for 360 degree vision around the camera.

The initial base of my camera where the players view would be pivoted from to allow for 360 degree vision around the camera.