This is an initial idea generation showcase giving insight into my base idea for the project I am working to create currently. This includes a thorough floor-plan and a detailed visual example of core locations and aspects within my game idea.
This also includes some basic concept art that I am using to provide a visual representation of the colour scheme and overall theme of my game idea.
My initial idea is based around an adaptive environmental based game that changes based on the different play-styles that the player decides to use throughout the game.
The game is based around 3 main styles: Stealth, Force and Manipulation and the idea is that any decision made by the player will be acknowledged by the game and placed into one of these three categories. This will then respond with one of many different events throughout the game. As an example: the player tries to break out - Event - The game reinforces weak-points throughout the building.