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Architecture and Modular Level Construction

This is a showcase of a pillar that I required within my project, it is also where I created a very simple texture that followed the theme and concept I previously created and allowed me to have a solid colour scheme that I could implement throughout my project. This is part of the modular pack that I am making for myself so that I will be able to modify and move my level in any way necessary to complete the project.

Finalised model within Unreal Engine 4 textured and modified into a material to be used within my project. I am currently working on implementing this into my block-out along with walls I have completed a similar workflow with

Finalised model within Unreal Engine 4 textured and modified into a material to be used within my project. I am currently working on implementing this into my block-out along with walls I have completed a similar workflow with

A simple pillar created within Maya with minor alterations to its poly count so that it is the lowest CPU intensive model without effecting its quality that I could currently create

A simple pillar created within Maya with minor alterations to its poly count so that it is the lowest CPU intensive model without effecting its quality that I could currently create

A simple pillar created within Maya with minor alterations to its poly count so that it is the lowest CPU intensive model without effecting its quality that I could currently create - Wireframe View

A simple pillar created within Maya with minor alterations to its poly count so that it is the lowest CPU intensive model without effecting its quality that I could currently create - Wireframe View

This is a simple gradient texture that I created as I currently do not have the necessary skills to create complex textures. I have used variants of this on most of my walls, pillars and main architectural points within my project

This is a simple gradient texture that I created as I currently do not have the necessary skills to create complex textures. I have used variants of this on most of my walls, pillars and main architectural points within my project