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3D Environment Unreal Engine 4 Implementation - Includes Demonstration Video

Here I am focusing on getting my 3D environment built within Maya properly integrated into Unreal Engine 4 and having a ready block-out within Unreal Engine where I can begin to create a fully functioning environment that I can use to develop and begin construction of my level.
This is going to act as a starting point to my overall project and an ability to visually expand on my concepts and improve based on what the player is likely to see.

Final construction of circular room and finishing touches on other rooms throughout my level - adding staircases for future use and block-out vent covers ready for vent model to be placed within

Final construction of circular room and finishing touches on other rooms throughout my level - adding staircases for future use and block-out vent covers ready for vent model to be placed within

Adding floor and roof as a visual test run to see how it would turn out - using this to also determine how my lighting will work throughout my level, likely with emissive walls rather than obvious lights

Adding floor and roof as a visual test run to see how it would turn out - using this to also determine how my lighting will work throughout my level, likely with emissive walls rather than obvious lights

Working on circular room/server/core room while finishing up internal construction of rooms and hallways - Working on spacing within ventilation systems throughout environment

Working on circular room/server/core room while finishing up internal construction of rooms and hallways - Working on spacing within ventilation systems throughout environment

Improving spacing inside hallways and rooms to allow for proper movement and navigation - adding final outer rooms and architecture

Improving spacing inside hallways and rooms to allow for proper movement and navigation - adding final outer rooms and architecture

Environment expansion - creating my environment while diverting from initial plan - removing template and construction by eye

Environment expansion - creating my environment while diverting from initial plan - removing template and construction by eye

Further construction modular wall creation for future use within asset packs

Further construction modular wall creation for future use within asset packs

Initial Unreal Engine 4 Block-out using initial Maya 3D plan as a template for construction

Initial Unreal Engine 4 Block-out using initial Maya 3D plan as a template for construction

Overall Structure Preview Video